W40K太空狼无畏救世主 - W40k space wolf dreadnought redemptor - 3D模型下载
我已经做了几个月的3D模型了。基础设计来自宇宙战锤40K,我决定用老的浅灰色/红色的油漆风格代替我们主要看到的蓝色/黄色来制作一架太空狼无畏战机,它也是铁狼伟大公司的一部分。用搅拌器建模,用Substance Paint制作纹理,我在我的工作流程中练习了很多使用硬化的法线,网格的大多数边缘都使用它来帮助平滑形状。该模型是被操纵的,有一套4k PBR纹理的材质,底部有岩石和泥土,是一个单独的网格,它自己的材质是2k PBR烘焙纹理。包括在.FBX和纹理将是一个.ZIP文件与搅拌机数据库完全设置和准备渲染。
3d model i’ve been working on for a few months now. the base design comes from the universe Warhammer 40k, i decided to make it a space wolf dreadnought with the old paint style of light gray/red instead of the blue/yellow one we mainly see, it’s also part of the iron wolves Great Company. modelled with blender and textured with substance painter, i practiced a lot on using hardened normals in my workflow, most edges of the mesh are using this to help smooth the shape. the model is rigged and has a material with 1 set of 4k PBR textures, the base with rocks and dirt is a speparate mesh with it’s own material of 2k PBR baked textures. included with the .FBX and textures will be a .zip file with a blender database fully set up and ready to render.
模型信息
类别 | 信息 |
---|---|
格式 | Blend|FBX |
大小 | 151.97 MB |
三角形 | 11.2k |
四边形 | 55.6k |
总三角形 | 1 |
顶点数 | 66.9k |
图像格式 | PNG |
PBR信息 | metalness |
纹理数量 | 9 |
材质数量 | 3 |
UV层 | Yes |
顶点颜色 | Yes |
尺度变换 | Yes |
文件目录结构
modelNew.blend ├─modelNew.blend 25.35 MB ├─modelNew.fbx 7.72 MB ├─readme.txt 225.00 B ├─textures │ ├─SHD_dreadnought_Base_Color.png 17.76 MB │ ├─SHD_dreadnought_Metallic.png 2.67 MB │ ├─SHD_dreadnought_Mixed_AO.png 13.46 MB │ ├─SHD_dreadnought_Normal_OpenGL.png 43.93 MB │ ├─SHD_dreadnought_Roughness.png 12.12 MB │ ├─SHD_platform_Base_Color.png 8.28 MB │ ├─SHD_platform_Mixed_AO.png 3.11 MB │ ├─SHD_platform_Normal_OpenGL.png 11.94 MB │ └─SHD_platform_Roughness.png 5.34 MB ├─W40k space wolf dreadnought redemptor(guillaume bolis).png 287.15 KB ├─xdboxericon.png 6.71 KB ├─福利熊猫.txt 1.28 KB └─福利熊猫.url 47.00 B
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